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Jeroen Linssen
Jeroen Linssen
Other namesJM Linssen
Lector Symbiotic AI, research group Ambient Intelligence, Saxion University of Applied Sciences
Verified email at saxion.nl - Homepage
Title
Cited by
Cited by
Year
Adapting the Complexity Level of a Serious Game to the Proficiency of Players
H van Oostendorp, ED van der Spek, J Linssen
EAI Endorsed Transactions on Serious Games 14 (2), 2014
632014
Keeping up stories: design considerations for a police interview training game
M Bruijnes, J Kolkmeier, HJA op den Akker, J Linssen, M Theune, ...
Proceedings of the Social Believability in Games Workshop, 2013
34*2013
Acting, playing, or talking about the story: an annotation scheme for communication during interactive digital storytelling
M Theune, J Linssen, T Alofs
Interactive Storytelling: 6th International Conference, ICIDS 2013, Istanbul …, 2013
262013
Semantic segmentation of terrestrial laser scans of railway catenary arches: A use case perspective
B Ton, F Ahmed, J Linssen
Sensors 23 (1), 222, 2022
172022
Hide and Sneak: story generation with characters that perceive and assume
H ten Brinke, J Linssen, M Theune
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2014
172014
Beyond Simulations: Serious Games for Training Interpersonal Skills in Law Enforcement
J Linssen, T de Groot, M Theune, M Bruijnes
Social Simulation Conference, 2014
162014
R3d3: The rolling receptionist robot with double dutch dialogue
J Linssen, M Theune
Proceedings of the Companion of the 2017 ACM/IEEE International Conference …, 2017
122017
A discussion of interactive storytelling techniques for use in a serious game
JM Linssen
Centre for Telematics and Information Technology (CTIT), 2012
112012
Channel state information (CSI) analysis for predictive maintenance using convolutional neural network (CNN)
P Bagave, J Linssen, W Teeuw, JK Brinke, N Meratnia
Proceedings of the 2nd Workshop on Data Acquisition to Analysis, 51-56, 2019
92019
Generating game narratives with focalization and flashbacks
M Hoek, M Theune, J Linssen
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2014
92014
AGENT: Awareness Game Environment for Natural Training
J Linssen, T de Groot
Foundations of Digital Games, 433-434, 2013
92013
Adapting the complexity level of a serious game to the proficiency of players. EAI Endorsed Trans
H van Oostendorp, ED Van der Spek, J Linssen
Serious Games 1 (2), e5, 2014
82014
Taking Things at Face Value: How Stance Informs Politeness of Virtual Agents
JM Linssen, M Theune, DKJ Heylen
Workshop on Computers As Social Actors, 71-82, 2014
82014
Things that Make Robots Go HMMM: Heterogeneous Multilevel Multimodal Mixing to Realise Fluent, Multiparty, Human-Robot Interaction
D Davison, B Gorer, J Kolkmeier, JM Linssen, BR Schadenberg, ...
eNTERFACE’16-12th Summer Workshop on Multimodal Interfaces, 6-20, 2017
62017
Having one's cake and eating it too: coherence of children's emergent narratives
M Theune, T Alofs, JM Linssen, IMT Swartjes
2013 Workshop on Computational Models of Narrative, CMN 2013, 293-309, 2013
62013
Adaptive Learning in an Educational Game–Adapting Game Complexity to Gameplay Increases Efficiency of Learning
JM Linssen
62011
Point cloud analysis of railway infrastructure: A systematic literature review
B Dekker, B Ton, J Meijer, N Bouali, J Linssen, F Ahmed
IEEE Access 11, 134355-134373, 2023
42023
Improving social awareness through thought bubbles and flashbacks of virtual characters
J Linssen, M Theune, T de Groot, D Heylen
International Conference on Intelligent Virtual Agents, 250-259, 2015
42015
LOITER-TB: thought bubbles that give feedback on virtual agents’ experiences
J Linssen, T de Groot, M Theune, D Heylen
Intelligent Virtual Agents: 15th International Conference, IVA 2015, Delft …, 2015
42015
Meta-techniques for a social awareness learning game
JM Linssen, M Theune
Proc. of ECGBL, 2014
42014
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Articles 1–20